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Bitget and Cryptita Plays Launch Young Learners’ Encyclopedia to Foster Blockchain Education
Bitget, a leading cryptocurrency exchange and Web3 company, has announced a collaboration with Cryptita Plays to introduce the Young Learners’ Encyclopedia, an illustrated book aimed at making blockchain and crypto concepts accessible to young people. This initiative is closely aligned with Bitget’s Blockchain4Youth and Blockchain4Her programs, which focus on providing blockchain education to youths and underrepresented communities globally, according to Macau Business.
The encyclopedia, developed by Cryptita Plays, is designed to break down complex Web3 topics such as decentralization and NFTs into engaging stories and visuals suitable for children and educators. The project will initially be distributed in underserved regions, starting with schools and community centers in the Philippines, where access to blockchain education is limited. Bitget’s CEO, Gracy Chen, emphasized the importance of the book as a bridge to the world of Web3, stating, “It speaks to the heart of what Blockchain4Youth and Blockchain4Her stands for — empowering the youth, and elevating the voices of the underrepresented who are driving real change in this space. The future of Web3 belongs to them and it begins here.”
Bitget, established in 2018, serves over 120 million users in more than 150 countries and regions. The company is known for its pioneering copy trading feature and comprehensive Web3 solutions, including a multi-chain crypto wallet, token swap, NFT marketplace, and DApp browser. Bitget is also recognized for its strategic partnerships, such as being the Official Crypto Partner of LALIGA in EASTERN, SEA, and LATAM markets, and supporting Turkish national athletes.
“This book is more than just a creative educational tool. It is a bridge that connects the next generation to the world of Web3 through stories, illustrations, and imagination,” said Gracy Chen, CEO of Bitget.
The Young Learners’ Encyclopedia is expected to launch by the end of 2025, with further details on global distribution to be announced. Bitget also issued a risk warning, highlighting the volatility of digital asset prices and advising investors to seek independent financial advice.
- Bitget collaborates with Cryptita Plays for blockchain education.
- Young Learners’ Encyclopedia targets youths and educators, with initial distribution in the Philippines.
- Bitget serves over 120 million users in 150+ countries.
- Global rollout of the encyclopedia planned after initial launch.
Source: Macau Business
Key Figures | Details |
---|---|
Bitget Users | 120 million+ |
Countries Served | 150+ |
Encyclopedia Launch | End of 2025 |
Initial Distribution | Philippines |
Infobox: Bitget and Cryptita Plays are launching an illustrated encyclopedia to make blockchain education accessible to young people, starting in the Philippines and expanding globally by the end of 2025.
Jippi Unveils Interactive AR Bitcoin Learning Experience at Bitcoin 2025 in Las Vegas
Jippi, a mobile augmented reality (AR) game developer, is set to revolutionize Bitcoin education with the launch of its flagship game at the Bitcoin Conference 2025, held at The Venetian Resort in Las Vegas from May 27-29. In partnership with six leading Bitcoin companies—Bitcoin Well, Beyond The Checkout, Bitcoin Trading Cards, Geyser, SHAmory, and 21M Communications—Jippi introduces a gamified educational experience that combines outdoor adventure, Bitcoin rewards, and financial literacy, as reported by PR Newswire.
At the conference, Jippi’s partners have sponsored custom “Bitcoin Beasts” tied to specific locations around The Venetian. Each sponsored Beast offers players exclusive rewards and trivia, turning brand interactions into immersive experiences. With an expected attendance of over 30,000, sponsors gain significant exposure to a tech-savvy, Bitcoin-focused audience. Players are rewarded with 1,000 sats for each Beast caught, with a total reward of 6,000 sats for catching all six.
Jippi’s AR game is designed to engage young adults by merging the excitement of location-based gameplay, similar to Pokémon GO, with real-world Bitcoin rewards and concise lessons on sound money principles. Players explore real-world locations to hunt digital creatures, answer Bitcoin-related trivia, and earn sats, the smallest unit of Bitcoin. According to Oliver Porter, Founder and CEO of Jippi, “We’re meeting Gen Z where they are—90% play mobile games, and 70% expect rewards for their time.” Adam O’Brien, CEO of Bitcoin Well, added, “Jippi’s mission to gamify Bitcoin education is a game-changer for onboarding the next generation.”
Jippi’s innovation has already been recognized, winning the top prize in PlebLab’s Top Builder competition in March 2025, a three-month hackathon for Bitcoin startups. The game is backed by over a year of development, on-site surveys, and university testing. Jippi invites brands, investors, and media to explore sponsorship and investment opportunities.
“Jippi backdoors Bitcoin education through an immersive, reward-driven experience while offering our partners a unique branding opportunity. It’s a win-win for players, sponsors, and the Bitcoin ecosystem.” — Oliver Porter, Founder and CEO of Jippi
- Jippi launches AR Bitcoin learning game at Bitcoin 2025 in Las Vegas.
- Six Bitcoin companies sponsor custom in-game “Beasts.”
- Players can earn up to 6,000 sats by catching all Beasts.
- Over 30,000 attendees expected at the conference.
- Jippi won PlebLab’s Top Builder competition in March 2025.
Source: PR Newswire
Key Figures | Details |
---|---|
Conference Dates | May 27-29, 2025 |
Expected Attendees | 30,000+ |
Reward per Beast | 1,000 sats |
Total Reward | 6,000 sats |
Number of Sponsored Beasts | 6 |
PlebLab Top Builder Win | March 2025 |
Infobox: Jippi’s AR game at Bitcoin 2025 offers attendees a unique blend of education, entertainment, and Bitcoin rewards, with 6,000 sats available for catching all sponsored Beasts and over 30,000 participants expected.
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